![]() The level designs also start to happen in the earliest hours of the game, making Rockay City feel quite small. On paper, these jobs are varied and interesting ranging from turf wars, armored truck heists, strip mall burglaries, and so on, but they all feel like they boil down to doing some pretty run of the mill shooting every time as a result of the lack of play styles. If you somehow manage to do a job stealthily, your AI allies will probably cause a lot of headaches for you by cluelessly standing in front of cameras that can result in the cops getting called. You'll have to shoot your way out more often than not. If you're lucky, you can do it stealthily, but rarely does it feel like the levels are actually designed for that to be possible. ![]() There isn't much planning beyond selecting who will be in your crew, so you're forced to just make it all up as you go along, which isn't exactly a strong recipe for successful heisting. When it comes to the jobs themselves, there's also not much to them. It would make more sense to give players jobs that allow you to impact the rates for these items in some way, similar to Grand Theft Auto V's stock market where you can target businesses to manipulate the value of shares. However, you have seemingly no control over these prices and there's no way of being able to understand when the prices may get better or worse. The aforementioned black market changes its prices for materials based on a random percentage that tells you if it's worth less than normal or if its value has gone up. This lack of depth can be found just about everywhere in the game and that really drags things down. You can't just spend every dime on hiring people and leave yourself with little money, because there's an inherent risk: death means something in this game. ![]() Some of these pros and cons are as simple as a crew member requiring a higher cut from jobs they go on, but it's balanced out by the fact they have better weapons than other potential hirees. You can hire various people who come with their own pros and cons, though it will drain you of some of your ill-gotten gains. One of the biggest things to manage is your crew. You have various materials (drugs, precious metals, electronics, etc.) that you can sell on the black market at various rates, loans that you need to take out and pay back, soldiers to manage for turf wars, and so on. In your base of operations, you have a wide array of choices to make. However, while there's a lot of shooting and thievery, the most interesting part of Crime Boss revolves around all of the management elements. Everything you need is given to you and you'll largely find yourself shooting your way out of most of your heists. You're not going to be elaborately planning out your heists by trying to figure out what tools you need, what doors need keycards, or anything that may require you to be more thoughtful with your approach. In terms of the actual gameplay, it's very reminiscent of a stripped down version of a first-person shooter like Payday.
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